PCG Biome: River Generator

How to spawn water biome.

  • Create a level with landscape and place both BP_GlobalFoliageActor_Defect and BP_PCG_BiomeWater_Partitioned in it

  • In BP_PCG_BiomeWater_Partitioned check "Cover Entire Landscape" to show water level preview and adjust actor heigth according to desired water level

  • If you want to cover only specific area of your level uncheck "Cover Entire Landscape" and adjust spline. If you need multiple areas, dublicate spline by selecting it in details panel of blueprint, right clicking it and pressing "Dublicate". IMPORTAINT: Do not use multiple BP_PCG_BiomeWater_Partitioned actors on one level, dublicate splines instead. If you need to cover whole landscape leave "Cover Entire Landscape" on.

  • Press "Spawn Chunks" and then "Generate PCG". Foliage should start spawning each chunk at a time.

  • If you need to adjust splines remove chunks by pressing "Clear Chunks" in blueprint and respawn them after you have completed adjustments.

For detailed description of blueprint please visit:

BP_PCG_BiomeWater_Partitioned (UE 5.3) for Unreal Engine 5.3

BP_PCG_BiomeWater_Partitioned (UE 5.4) for Unreal Engine 5.4 and later

Last updated