Changelog (PCG Biome: River Generator)
Update 1
Added underwater and waterline post-process material
Update 2
Added content from first milestone (Rocks)
Added chunk generation for bigger spawn areas support
Added Biome presets (Standard Quality, Cinemactic Quality, Optimized Quality)
Added support for future PCG Biomes releases
Added universal remover actor BP_PCG_Remover
Fixed bug when leaves glitches when placed far from scene center
Fixed bug when Landscape Grass Type was not working
Removed unused trace channels
Optimized PCG generation performance
Improved collision detection with hand-placed objects
Added option to spawn foliage inside closed loop spline insted of whole landscape
Update 3
Fixed bug when using spline caused water not to spawn near shores
Fixed bug when clearing chunks was not deleting spawned sound actors
Fixed bug with floating stones
Slightly improved generation speed
Update 4
Added support for Unreal Engine 5.4 (Further support will only apply to 5.4 version due to huge engine changes)
Fixed WPO materail causing bugged motion vectors in 5.4
Reworked chunks spawner to better fit landscape bounds and spline bounds
Added quality presets selection
Added Spawn Water toggle
PCG graph recreated with 5.4 native PCG nodes
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