Changelog (PCG Biome: River Generator)

Update 1

  • Added underwater and waterline post-process material

Update 2

  • Added content from first milestone (Rocks)

  • Added chunk generation for bigger spawn areas support

  • Added Biome presets (Standard Quality, Cinemactic Quality, Optimized Quality)

  • Added support for future PCG Biomes releases

  • Added universal remover actor BP_PCG_Remover

  • Fixed bug when leaves glitches when placed far from scene center

  • Fixed bug when Landscape Grass Type was not working

  • Removed unused trace channels

  • Optimized PCG generation performance

  • Improved collision detection with hand-placed objects

  • Added option to spawn foliage inside closed loop spline insted of whole landscape

Update 3

  • Fixed bug when using spline caused water not to spawn near shores

  • Fixed bug when clearing chunks was not deleting spawned sound actors

  • Fixed bug with floating stones

  • Slightly improved generation speed

Update 4

  • Added support for Unreal Engine 5.4 (Further support will only apply to 5.4 version due to huge engine changes)

  • Fixed WPO materail causing bugged motion vectors in 5.4

  • Reworked chunks spawner to better fit landscape bounds and spline bounds

  • Added quality presets selection

  • Added Spawn Water toggle

  • PCG graph recreated with 5.4 native PCG nodes

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